

Also there is no Bahamut summon, a break of a tradition set since Final Fantasy III.įFT-A is filled with many systems some are old, some are revised, and some are brand spanking new. Unlike the original FFT, there is no "casting" time for spells and abilities, not even for Jump (which is highly unorthodox by Final Fantasy standards).


Each unit has 8 stats which determine different attributes: Each time a unit takes a turn, it will get a chance to move and execute an action. Game Overview Battles are turn-based and take place on what essentially is a grid. Helmets, Ribbons, and Hats Armor Clothes Robes Swords Blades Sabers Knightswords Greatswords Broadswords Knives Rapiers Katana Staves Rods Maces Bows Greatbows Spears Instruments Knuckles Souls Guns Shields Boots Armlets Accessories General Items Mission Items
